Well, well, well. A small announcement that chainWorks has hit an Alpha 1 stage. That is to say the game has been rebuilt on TGB 1.7, and integrated nicely with the level editor. The core functionality of the game rules are there. Next steps are enhancing the funcitonality and polishing it a little before really tweaking and playing with the game to squeeze the most amount of fun out of the concept. For those new to GG, or those who didn’t catch my blogs over the last 5 years here’s a video to show you what chainWorks is about:
Obviously all artwork is placeholder for the time being. Hopefully we should be able to get a nice, polished BETA, featuring 4 different protypes, ready for public consumption and feedback to help us decide the best direction to take the final game.
PS If you’re a handy artist then please get in touch. We’re looking for some nice bespoke artwork in an original style!
Games
chainworks, game, game dev, Games, indie, indie games, tgb, torque
Level Design by Numbers
We decided to take National Crisis level design back to the drawing board and block out some small levels to test some of the game mechanics we’re planning.
Blocking out the levels like this really helped us to visualize (and measure) player routes and crunch points, making sure no one position was too powerful, or easy to defend.
Constructing block level layouts for the level in Torque Constructor was as simple as inputting size and location numbers and the level was quickly prototyped and ready to play! The level played well at the block level, and I’ll post some updated screen shots shortly.
Long live the pencil!
Games
constructor, game dev, Games, indie, level editor, pencil, torque
Hello,
Thanks for stopping by! (Although I have no idea how you’ve found this blog already!)
This is going to be my personal blog. I already have several blogs across t’interweb, but all are for various projects I’m involved with. I wanted somewhere to dump out ideas, thoughts and comments on things which aren’t involved directly with a particular project or initiative I’m involved with. Why “Time Extend”? I’m skint and it’s an unused domain I own (^_^).
I’ve a few ideas for content, but for now I’m going to focus on getting the site up and running, linked with various online services etc.
Rob
Uncategorized
blog, fantasy, game dev, indie games, rob, syranin, time extend