Archive

Posts Tagged ‘pencil’

The Pencil is Mightier than Level Editors

February 17th, 2009

Paper Level DesignLevel Design by Numbers

We decided to take National Crisis level design back to the drawing board and block out some small levels to test some of the game mechanics we’re planning.

Blocking out the levels like this really helped us to visualize (and measure) player routes and crunch points, making sure no one position was too powerful, or easy to defend.

Constructing block level layouts for the level in Torque Constructor was as simple as inputting size and location numbers and the level was quickly prototyped and ready to play! The level played well at the block level, and I’ll post some updated screen shots shortly.

Long live the pencil!

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